Rides designed as stories.
Concept presentations for theme parks, built around one idea: entertainment solutions that answer a park’s real marketing goals.
The Pyramid Beyond
Space adventure ride where guests play a group computer game and the final score decides the ending. Updating the ride software, not the building, keeps visitors coming back.
View projectThe Gangster Coaster
A 1920s Chicago thrill ride with story-driven queue entertainment and “shooting galleries on wheels” that shape the ending.
View projectTo Go A Viking
A medieval Viking long ship adventure. The diorama won an international medal at the World Expo 2005 in Boston.
View projectLusolandia
A proposed attraction for Lisbon celebrating Portugal’s 15th and 16th century Golden Era of exploration, with one overall rendering for every ride and country.
View projectConquistadores
One of four rides conceived for “Magical Journeys”, a proposed $2 billion theme park for Kobe, Japan, in the early 1990s.
View project